The result is an incredible game that finds, in Diablo, the link between two worlds you never thought you'd see reconciled. Their bosses have taken even bigger risks, requiring an internet connection to play and introducing an auction house that allows players to trade items for real money (which isn't online yet). Game director Jay Wilson and his team have taken big risks, stripping the game's role-playing systems to the bone in a series of pitiless cuts that lasted into the final months of development. You'd get it from its two predecessors, in which you hand-cranked your characters through near-limitless levelling with furious clicks of the mouse. You'd get that, of course, from the murderous riot on the screen, the boom and splatter from the speakers and the showboating skills of its five astonishing playable heroes. Diablo 3 is an action role-playing game - with the emphasis firmly on action.
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